10104 Close Quarters

Attack type: Close Quarters

Close Quarters
Gear ATTACK card

card text:
[EQUIP]
When this vessel attacks a target within 3 spaces, this equipped card adds +3 at damage calculation (after all modifiers).

When this card is flipped face up attack one target within Range.

description:
This card cannot be duplicated as it's full effect (indicated by the [EQUIP] keyword) requires it to be equipped to its host vessel; this can be done only one time.

The attack from this card's activation gets its own +3  boost if the target is within 3 spaces.

If “Close Quarters” is played while another copy of itself is already equipped, the card is not equipped and the 3 point Attack boost the second copy is not applied, but the attack still occurs – the existing equipped copy still provides its 3 point Attack boost.

With “Fusillade” the +3 Attack boost provided by “Close Quarters” (applied after doubling original Attack power) can be applied only against targets within 3 spaces. Similarly, the +3 Attack would apply only against targets within 3 spaces with the use of “Raging Inferno Blast” (but the +3 is actually +9 since current Attack is tripled by “Raging Inferno Blast”). When multiple attacks occur, all targets within 3 spaces are subject to the effect of “Close Quarters” but not those beyond 3 spaces.

If “Close Quarters” is equipped while the target is beyond 3 spaces away, and a delayed attack is declared (such as with “Missiles”) but then the target is within 3 spaces when the attack is finally calculated the +3 does not occur, because the conditions at the time of this card's activation were not met.

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